Breach Arena TD is a competitive strategy game featuring 3v3 tower-defense matches, player-controlled Heroes, and other features that mix multi-player strategy & MOBA gameplay. Players defend their team’s lane, or go behind enemy lines to directly attack their opponents - doing whatever it takes to survive!
As Production Designer & QA Analyst at Space Rhino Games, I maintained game build distribution systems, assisted with game mechanic design and documentation, created tailored stats and skills for 50+ characters, and worked on balancing the game’s core mechanic, combat, and economy systems.
In my previous role as SRG’s Project Manager, I managed the game’s design, art, QA, and engineering pipelines using Kanban & Scrum. I also planned and oversaw weekly sprints & meetings, task & progress reporting, and the design & launch of the game’s successful Kickstarter. Earlier in the role, I managed internal build distribution, deployment of Linux servers for multiplayer testing, test cases & plans, and regression / functional / exploratory / stress testing.
The game has since been rebranded as Wargate Heroes - which you can learn more about on the game’s website.